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4月24日雅思小作文解析及范文:游戏销量对比

2021-05-05 10:08:00编辑:素素

本文上名校小编为大家带来4月24日雅思小作文的范文解析,此次小作文是一个图表题,希望本文的内容对于各位雅思考生提升雅思写作能力能够有所帮助,如果你需要专业的雅思写作辅导,也可以戳客服在线咨询,我们会为您提供适合您的雅思课程

饼状图

The graphs below show information about electronic games in South Korea in 2003.

Summarise the information by selecting and reporting the main features, and make comparisons where relevant.

雅思小作文

题目来源:2021年4月24日大陆雅思小作文

题目大意

下面的图表显示了2003年韩国的游戏销量在不同性别和年龄的对比,以及不同游戏的销量。

高分范文示例

开始段 - 改写题目:

The three pie chars illustrate the information about electronic gamers and best-selling games in South Korea in 2003.

概述段:最受欢迎的年龄段、男性玩家多于女性、最受欢迎的游戏类型

Overall, electronic games were most popular with 18-to-35-year-old young people and the number of male game players was much larger than that of their female counterparts. Moreover, action games were the top-selling games of the year .

细节段-1:年龄和性别分别的人数占比

It is clear from the first diagram that people aged between 18 and 35 years old accounted for the largest proportion of total game players at 42%, followed by under-18s ( 35%) and over-35s (23%). The  graph shows that gender-wise, males far outnumbered females, constituting the large majority (72%) of the total electronic game consumers.​

细节段-2:不同类型的游戏销量占比描述

The third pie chart gives information about the best-selling electronic game types and their sales proportion. Out of the top 5 games, action was the most preferred game genre, whose sales were just under half (42%) of total sales, twice as much as the next most popular game type — sports (21%). Meanwhile, the figure for racing games was slightly lower at 17% and the sales percentages for education and role play games were exactly the same at 7%. Compared with the top 5 best-selling games, the rest combined only contributed 6% to the total sales.